GC24: Killer Gamification: Engaging for Impact
Engaging Leader
FEBRUARY 18, 2014
For decades, video games had demonstrated phenomenal power in engaging the focus of people of all ages. For decades, video games had demonstrated phenomenal power in engaging the focus of people of all ages. The term “gamification” gained popularity in 2010; by the end of 2012, it had reached mega-trend status. However, the […].
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